Selected Work
Case studies from AC Studios.
A range that goes from AAA open-world games to enterprise healthcare platforms. Full write-ups for each project live on Angela's portfolio site. This page is the quick way to browse and share all of them at once.
The Work
Four projects, four very different worlds.
Red Dead Redemption 2
Post-launch UX consulting on one of the best-selling games of all time: reviewing what shipped across HUD, menus and in-world interface, and shipping some of the fixes that came out of it.
View full case study →Mayo Clinic
Patient-facing UX for one of the world's top-ranked hospital systems: designing for clarity and trust in a healthcare context where confusion has real stakes.
View full case study →Amazon
Redesigned internal tooling that drove a 40% increase in feature adoption: enterprise UX where the "user" is an employee trying to get through their day faster.
View full case study →Trivia for You
FTUE and onboarding design for a live trivia title under the Microsoft Solitaire portfolio: first-run experience for a game people pick up cold.
View full case study →Want work like this on your project?
Same design thinking, scoped to whatever you're actually building. Send over what you're working on.
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